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АвторИзи катка
чтобы поиграть надо зайти в минимум три игры где на стадии пика кто-то не загрузится и ливнет. какой же кайф
папич в доту начал играть. ура. ныа
https://youtu.be/fbJ5TWj-bSo
[Сообщение удалено смотрителем пломбирчик // ]
На мейне 4200, там не покатаешь на расслабоне адекватно.
играю на 4700 на расслабоне адекватно
а ти просто не умеешь играть
ты выигрываешь лишь тогда, когда команда все сделала за тебя
http://imageup.ru/s3428351
чо шух апнешь рейтингу ?
фигасе у тебя 6к!
вот ета ты красавчик!
почему-то не вижу тебя тут
http://www.dota2.com/leaderboards/?l=russian#europe

а стоп, тебя же нет в таблицы лидеров даже

например Павел в топ-100 мира
https://www.underlords.com/leaderboard
Павел тоже красавчик!
а лааф?
[Сообщение удалено смотрителем пломбирчик // ]
Игрок забанен смотрителем пломбирчик до 2019-07-19 06:37:49 // п.5.1 ПФ
А лааф нага
Нага лучший герой
у тебя сиси как у наги (с) павел
[Сообщение удалено смотрителем пломбирчик // ]
https://www.underlords.com/updates
ALLIANCE CHANGES:
Warlock Alliance now targets the unit with the lowest health % not lowest health value
Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]
Scrappy Alliance changed from: [Armor and HP are doubled if you start the fight with less units than your opponent] to [Armor and HP are doubled whenever you have fewer units alive than your opponent does.]
Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.
Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]

HERO CHANGES

Abaddon:
Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]
Aphotic Shield:
Damage Absorb changed from [100, 300, 500] to [100, 300, 600]
Arc Warden:
Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]
Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]
Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]
Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]
Clockwerk:
Armor changed from [5, 7, 9] to [5, 7, 10]
Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]
Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
Gold Cost changed from 1 to 3
Draft Tier changed from 1 to 3
Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]
Battery Assault:
Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]
Enigma:
Alliance changed from Primordial Warlock to Primordial Shaman
Midnight Pulse:
Radius changed from [2, 3, 4] to [1, 2, 3]
Kunkka:
Ghostship:
Damage changed from [150, 250, 350] to [50, 150, 250]
Cooldown changed from 10 to 15
Lina:
Laguna Blade:
Damage changed from [500, 750, 1000] to [500, 750, 1200]
Lone Druid:
Maximum Mana changed from 100 to 60
Summon Spirit Bear:
Mana Cost changed from 100 to 60
Spirit Bear:
Alliances changed from Savage to Savage Druid
Lycan:
Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]
Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]
Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]
Summoned Wolves now have phased movement and can run through other units
Medusa:
Gold Cost changed from 4 to 5
Draft Tier changed from 4 to 5
Split Shot:
Damage Modifier changed from -40% to -20%
Extra Shots changed from 2 to [2, 3, 4]
Mirana:
Maximum Mana changed from 100 to 70
Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]
Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]
Sacred Arrow:
Mana Cost changed from 100 to 70
Morphling:
Attack Speed changed from 0.77 to 0.91
Maximum Mana changed from 100 to 75
Waveform:
Cooldown changed from [10, 8, 6] to [8, 6, 4]
Mana Cost changed from 100 to 75
Nature's Prophet:
Nature's Call:
Cast Animation length changed from 1.97 to 1.0
Lesser Treant:
Now spawn near Nature's Prophet
Attack Speed changed from 0.67 to 0.83
Maximum Health changed from [300, 500, 700] to [350, 600, 800]
Necrophos:
Death Pulse:
Cooldown changed from 5 to 7.5
Omniknight:
Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]
Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]
Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]
Purification:
Heal changed from [200, 400, 600] to [200, 400, 720]
Phantom Assassin:
Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]
Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]
Coup de Grace:
Crit Chance changed from 10 to [15, 20, 25]
Puck:
Maximum Mana changed from 100 to 60
Illusory Orb:
Mana Cost changed from 100 to 60
Queen of Pain:
Armor changed from 0 to 5
Razor:
Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]
Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]
Gold Cost changed from 3 to 1
Draft Tier changed from 3 to 1
Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]
Plasma Field:
Max Damage changed from [100, 175
Plasma Field:
Max Damage changed from [100, 175, 250] to [50, 100, 150]
Sand King:
Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]
Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]
Gold Cost changed from 3 to 4
Draft Tier changed from 3 to 4
Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]
Caustic Finale:
Attack Slow changed from -30 to -35
Attack Slow duration changed from 3 to 3.5
Damage on expiration changed from [45, 90, 180] to [55, 100, 190]
Damage on kill changed from [50, 100, 150] to [60, 110, 160]
Shadow Fiend:
Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]
Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]
Slark:
Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]
Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]
Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]
Sniper:
Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]
Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]
Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]
Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]
Techies:
Remote Mines:
Radius changed from 4 to [3, 3, 4]
Terrorblade:
Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]
Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]
Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]
Tidehunter:
Alliance changed from Scaled Hunter to Scaled Warrior
Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]
Gold Cost changed from 5 to 4
Draft Tier changed from 5 to 4
Health Regeneration changed from 5 to 0
Ravage:
Radius changed from [2, 3, 4] to [1, 2, 3]
Damage changed from [150, 250, 350] to [100, 150, 250]
Duration changed from [2, 2.5, 3] to [2, 2.25, 3]
Tinker:
Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]
Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]
Gold Cost changed from 1 to 3
Draft Tier changed from 1 to 3
Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]
Heat-Seeking Missile:
Cooldown changed from [8, 6, 4] to [8, 6, 0.5]
Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]
Targets changed from 3 to [2, 3, 4]
Treant Protector:
Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]
Gold Cost changed from 2 to 3
Draft Tier changed from 2 to 3
Leech Seed:
Damage changed from [60, 90, 120] to [80, 110, 150]
Radius changed from 3 to 1
Expires when the target dies
Troll Warlord:
Attack Speed changed from 0.91 to 1.0
Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]
Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]
Gold Cost changed from 4 to 5
Draft Tier changed from 4 to 5
Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]
Tusk:
Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]
Venomancer:
Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]
Gold Cost changed from 3 to 1
Draft Tier changed from 3 to 1
Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]
Plague Ward:
Number of wards changed from [1, 2, 4] to [1, 1, 3]
Plague Ward:
Armor changed from 5 to 0
Maximum Health changed from 200 to [200, 200, 240]
Attack Damage Minimum changed from 50 to [50, 80, 120]
Attack Damage Maximum changed from 100 to [55, 100, 140]
Viper:
Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]
Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]
Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]
Windranger:
Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]
Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]
Gold Cost changed from 3 to 2
Draft Tier changed from 3 to 2
Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]
Powershot:
Damage changed from [400, 600, 800] to [200, 400, 600]
Если коротко и на русском
апнули т3 абадона
апнули т3 арвардена
клокверку сделали цену 3, вместо 1 практически ничего не добавив по статам, т е худшая фигура в игре/ видимо что бы порезать альянс задир в начальной игре
енигма больше не варлок, а шаман, радиус поляны теперь 1-2-3 клетки вместо 2-3-4/ очень сильный нер
кунке в 3 раза уменьшили урон от корабля и подняли кд с 10 до 15, сильный нерф
лина пофиг
лон друида апнули, теперь у него всего 60 маны а не 100 и медведь обладает пасивкой бистов+друидов теперь и получает все бонцсы от их аур
апнули т3 люкана
медуза теперь стоит не 4 золота а 5, оч сильный нерф бедные хантеры
в качестве бонуса чуть апнули миране урон и сделали маны 70, вместо 100
на 20% апнули атакспид морфу и чуть улучшили волну и 75 маны дали вместо 100/ приятный асасин становится
фурион пофиг, пеньков апнули хп и атакспид
кд некру пофиксили с 5 до 7.5
апнули т3 омника
невероятно сильно апнули мортредку, подняли и демедж и шанс крита с 10% до 15-20-25% асасины в восторге
паку сделали 60 маны вместо 100
квопе накинули 5 армора
разору сделали цену в 1 золото вместо 3 при этом чуть понизив статы урон и демедж со скилла, вроде как для магов не очень а для остальных очень крутая комба с тиником по старте
ск сделали за 4 зодота но невероятно сильно апнули статы и скилы, там на 50% больше тупо/ при том что все асасины дешевые это опять супербаф/ уже 4 из 4 аасинов сильно апаются (морф па ск квопа читаем дальше)
апнули т3 сфа
апнули т3 сларка (5 из 5 асасинов ап)
апнули т3 снайпера
порезали течиса
апнули т3 тб
Тайд больше не хантер, он теперь воин (привет хантерам у которых теперь и медуза стоит 5 золота) порезали хп порезали рендж раваги с 2-3-4 до 1-2-3/ порезали время стана мусорный герой в общем-то
тинкеру сделали стоимость 3 а не 1 немного апнув скилы и статы, но герой стал явно помойный на уровне кловерка/ судя по всему челики хотят из мехов сделать норм стратегию для лейта, типо поменяв цену клоку и тинкеру с 1 до 3/ но очень слабо апнуты они для такой цены
очень сильно пореали трента/ подняли стоимость и убили абилку в 0, рендж теперь 1 вместо 3 и попадает при смерти цели и больше не хилит
ТРОЛЛЮ апнули атакспид, демедж в 2 рза и цену сделали в 5 а не в 4 но он супердикий с икс два уроном щас
чуть апнули тусику хп на всех лвл
веномансер теперь стоит 1 золото а не 3, при том хп он поетрял всего 50-100-200 урона тоже всего 5 потерял
сумонит не 1-2-4 варда а 1-1-3/ т е в т3 гнать обязательно
апнули демедж и хп вардов
апнули т3 вайпера (что я говорил про ассасинов)
порезали врке статы дмг и абилку и т д но цену сделали 2, вспоминаем что тайд больше не хантер, а медуза стоит 5 и понимаем что хантеры становятся мехами т е неиграбельными абсолютно после раунда 15



если глобально очень сильно апают почти все т3 фигуры, теперь их собирать все больше толку а не выходить в 10 лвл и закрываться легами которых оч сильно порезали
+ переделали все глоабальные альянсы
теперь они есть 1 2 и 3 уровня
чем позже их предлагают - тем больше их тир
и эффекты они дают разные
Alliance Item changes:

Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health
Coordinated Assault – attack speed buff changed from +25 to +10/20/30
Check the Bodies – gold production chance changed from 20% to 10/20/30%
Forged in Battle – Max Health bonus changed from +50 to +25/50/75
Strange Bedfellows – bonus damage changed from +30% to +30/40/50%
Retaliate – damage per second changed from 80 to 30/45/60
Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight
Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health
Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13
Unstoppable – Invulnerability duration changed from 2 to 1/2/3
Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit
Dragon’s Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%
Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%
Hunter’s Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%
Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%
Indomitable Will – Debuff resistance changed from 50% to 25/50/75%
Elusive Targets – 100% dodge rate duration changed from 3s to 2/3/4s
Pocket Sand – Effect duration changed from 2s to 1/2/3s
Shaman Pluck – Hex chance changed from 17% to 7/12/17%
Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
Health changed from 300 to 300/400/500.
Damage changed from 50-80 to 40-70/50-80/60-90
Battle Fury:
Damage added as 70
Cleave % changed from 30 to 35

в общем играем все ассасинами
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