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Авторseduction time
in this battle succubi go at 8 s and wardens(239) at 9 s, time of seduction is 0.11 so seduction should end after 9 s i.e at the start of 10s, so why were they gone before time?

also for moderators who don't read the rules:
2.5.1- дается ответ на вопрос, заданный с использованием транслитерации в разделе форума Вопросы и помощь в игре. В таком случае допускается использование английского языка.
You do not use a translit though

In short — ATB does not work like this — ticks and timed effects do not correlate as you think they do. Ticks are like checkpoints. Depending on your speed (aka ini in that case) you may pass checkpoints in 1 sec, or 2 sec, or whatever. 0.11 duration does not mean that it will last a tick
В погрешность вроде вкладывается.
У succubi инициатива 12, а у wardens 10.9. Seduction всего примерно 0.1 хода. Видно, на стартовой линейке инициативы succubi убежали немного вперёд.
Transliteration for asking questions in Russian, but with English letters

For example – Privet, kak dela? (Hi, how are you?)

About your question: ATB-line not like time line with numbers, and 0.11 time of seduction not = picture-turns of troops
Форум для помощи англоязычным игрокам там - lordswm.com/forum_thread.php?id=110
Логин и пароль подходит тот же, что и для этого сайта.
The reason for asking here is most people don't know how ATB works at .com, so I ask questions here the one that .com people can't answer.
6

I understand you.
Sometimes its ok.
But dont act like you're the only one right :)
We have forum rules, and work with them.
You can аsk for help, with not operation with rules like you think that work :)

Our main task – help players :)
0.11 duration does not mean that it will last a tick
0.1 duration turn is 1 second,what else does it mean?
[Сообщение удалено смотрителем Kinematic // ]
0.1 of the duration means there are 10 meters left on the scale until the effect ends.
Each tick, a creature moves a number of meters equal to its initiative.
For example, if ini = 12, then:

1 tick = 12 meters

2 ticks = 24 meters
and so on.


If a spell is cast on such a creature and the spell lasts for 10 meters, the creature won't even notice it, because ticks can only be whole numbers: there is no tick 2.5.
How can a spell be dependent on creature initiative and not time If a spell is cast on such a creature and the spell lasts for 10 meters,can you show how the seduction ended before it got it's turn using ticks?
there are some exceptions, but generally buffs and debuffs' duration is counted as if there existed a creature with ini 10 - 1 turn duration of seduction means exactly one turn of that imaginary creature. if the real one has more ini - it has a chance to get a turn twice or thrice even, and the other way around - zombie-like creature may not get even one turn

can you show sure

starting bonus: warden 9; succ 8

9/8
19.9/20
...
96.2/104 - it succ's turn, the seduction is casted for 0,10 turn - so it will be active for 10 meters
107.1/16 - seduction ended just before wardens turn at 106.2m, so when its his time - he is no longer seducted
the real question is - why was seduction casted for 0.1, when it shouldve been 0.11, according to the calculator
Ok ,thank you.
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